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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 5 Jan 1996 16:12:59 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4cjimb$4im@maureen.teleport.com>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de> <4c9qu8$v0@maureen.teleport.com> <4carpi$7c2@serpens.rhein.de> <4ccpsd$d8f@maureen.teleport.com> <Kevin_Phair.040b@bgi.internet-eireann.ie>
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- Kevin Phair (Kevin_Phair@bgi.internet-eireann.ie) wrote:
- : sschaem@teleport.com (Stephan Schaem) writes:
-
- : > I will detail my question in case you missed it: How will you load
- : > an upcoming music module while the game is playing at 60fps (ex:
- : > Your race car enter a tunnel) Or loading the surouding map data (ex:
- : > A wizard & a small dragon walk to a dungeon , isometric 8way scroll
- : > view 60fps, 1000*1000 world map)
-
- : Personally speaking, i've yet to see a game on the Amiga that do what
- : you're talking about *anyway*
-
- Its possible, some that used the floppy controler has ROVM: SWV I think
- did , Overdrive did... Not without flaw .
-
- : Earlier you talk about a 1MB disk buffer. Why? 1MB is way over the
- : top.
-
- Then you have to stop one time or another and load VS the continous
- flow the floppy controler can provide
-
- : > Should the race game stop a second or so to load the new music?
- : > Should the wizard freez for a second or so to load the new map region?
- : > oh, yea, I know your answer... Get an extra meg of memory.
-
- : Maybe the programmer should spend some time designing transitions
- : and improving gameplay instead of trying to prove how cool he is by
- : designing a short-lived, low-playability, 60fps, super-smooth
- : masquerading as a 'game'.
-
- Maybe the programmer should do a RPG then? There is a place for all
- kind of game... I like alot what you described, I Got a PSX
- with only one game : raiden .
-
- Stephan
-